CS4343 Milestone

Thursday, January 22, 2009

Emotion AI

Since we have an adventure, puzzle-solving role-playing game, we need more life to our NPCs so that our player can feel the difference whenever he moves on to another world.

Apart to the different settings/locations of the game, the player should also feel a difference when he talked to an NPC. Our NPCs are supposed to be constantly interacting with our player, and even the environment.

Our villian in the game is able to world-travel as our heroine can, their arrival in a certain world should have an impact on the citizens there. We hope to create some affections or hatred to the player as a result of the player's actions.

Example, if a world has recently been visited by the villian, the citizens may become more easily agitated, more hostile for foreigners etc. The opposite works the same for our heroine.

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